


Only to face a newly contrived challenge in next week's episode, of course, but you have no control over that. whiny ensigns who demonstrate none of the dignity and emotional maturity that Picard would always preach the human race had evolved to), fortunately with you in control of Munro, the crew of Voyager might just make it out of their latest predicament alive. While the team is mostly comprised of your typically inept Star Trek crewmember (ie.

The idea behind the Hazard Team, invented by Voyager's chief security officer Tuvok, was to create a highly lethal, specially trained elite force of commandos who can handle the more dangerous encounters out in the Delta Quadrant. You begin as second in command of the newly formed "Hazard Team" on the Starship Voyager, which several years ago, was suddenly transported to the other side of the galaxy and is now on a 70-year journey back home. In Elite Force, you play Alexander Munro (or Alexandria assuming you take the optional female role - in-game dialog is the same regardless, because of the ingenious way characters refer to you with the unisex abbreviated term, "Alex"). In fact, while the others should be growing little horns and tails and wielding pitchforks for trying to con the punter out of their earnings, Elite Force can proudly glow in its white gown and shiny halo. The important point to remember is that Activision's latest action shooter can actually distinguish itself from the generally mediocre pile of Trek games, which will be unjustly lined up on store shelves alongside it. Star Trek titles are two a penny these days, so you would be forgiven for feeling confused right about now.
